Groomincito: herramienta multimedia para la prevención y/o disminución de situaciones o casos de Grooming a través de la comunicación entre padres e hijos en la localidad de Kennedy, Bogotá
Trabajo de grado - Pregrado
2021-08-08
Universidad Colegio Mayor de Cundinamarca
The internet has brought multiple benefits to society breaking down
the barriers of knowledge and allowing us to get close to people who
are thousands of kilometers away, however, it has opened the
possibility for ill-intentioned people to cause harm especially to
underage, therefore, today it talk about problems like cyberbullying,
sexting, cyberbullying, grooming, among others. getting closer
These types of problems can become so serious that they transcend
the screen and manage to cause psychological and physical damage
such as sexual abuse of underage. This is the main cause that
motivated us to contribute to the prevention of the grooming problem,
understood as the action of an adult to impersonate an underage with
the objective of obtaining naked images of the underage or performing
a sexual act and in some cases achieving a rape. Within this
framework of ideas, the project generates an alternative to prevent
grooming in girls between the ages of twelve and fourteen, taking as
a premise the importance of communication between parents and
daughters as a preventive factor.
For this, two methodologies are used, that of Bruno Munari and that
of Asimov in order to reach an optimal result. Following this order, the
panorama is analyzed from a global level and it is possible to focus
the problem in a local context (Kennedy locality in Bogotá). The
investigation of this topic begins by subdividing the case study into five
areas, educational, social, health, legal, personal, delving into the
causes and consequences related to grooming, it is in this part where
it is analyzed in which link we can participate, it is had in some
products developed from the digital design and its pros and cons are
evaluated to build a prototype according to the needs of the users.
Answering the question, how can trust between such different users
be strengthened and mutual interest generated? The idea arises of
doing it through a recreational space around a board game that carries
behind a whole universe of knowledge.
Descripción:
Groomincito_final.pdf
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Descripción: Formato-Identificacion_biblioteca.xls.xlsx - Hoja1.pdf
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PDF
Título: Groomincito_final.pdf
Tamaño: 2.003Mb
PDFLEER EN FLIP
Descripción: PORTADA.png
Título: PORTADA.png
Tamaño: 7.171Mb
Descripción: Formato decanatura-.-.pdf
Título: Formato decanatura-.-.pdf
Tamaño: 222.7Kb
Descripción: Formato-Identificacion_biblioteca.xls.xlsx - Hoja1.pdf
Título: Formato-Identificacion_biblioteca.xls.xlsx - Hoja1.pdf
Tamaño: 103.4Kb